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Instead of killing her, we did the next best thing: we beat her up, then buffed the shit out of her. But it was a tough fight, so we wanted Lohse's damage output for the first couple turns. He couldn't target her if she wasn't in battle. The key to saving Lohse from Adramahlikh's possession was to make sure she was dead already. If you haven't finished Divinity: Original Sin 2 and intend to, you've been warned! Spoiler warning: Full-on spoilers from this point forward. But I wasn't ready for what would happen when we finally faced down my demon. I'd been stacking constitution until I was built like a brick wall, and could crit for almost 3,000 damage with a two-handed hammer. At this point, it was pretty rare for me to die in battle. And I was Lohse, the traveling minstrel who just happened to be possessed by an incredibly powerful demon. There was Beast, the dwarven pirate who maxed out persuasion to sweet talk our party through sticky situations. He got us in a lot of fights by pickpocketing people who didn't like getting their shit stolen. There was Fane, the undead wizard and thief. We each controlled a character, selected from Original Sin 2's presets. Almost four months later, with nearly 100 hours of game time behind me, my co-op buddies and I had nearly finished this insanely long, ambitious RPG.