In late game you often want to follow up engage when you don´t go the tanky kled build or even engage when you go tanky.ġ) Don´t level up your w when you hit lv 2 keep the points to use it when you really need it (99% of the time to remount). In laning phase you often use it to dodge cc, cancel spells (like the 3 riven q), close the distance to the enemy or just to escape. Using this ult is very hard at the start because the right timing and the right position can win or lose you the game. Furthermore, only your second e goes over walls. Often you can use it 1 time and than the second time when the enemy flash/dash but don´t forget that you only have a small time frame when they far away. When enemys run away a certain distance than your second instance deactivite that´s why you must find the right timing to reactivate it. You often use it to dodge things in your laning phase or even more often you engage. *Importent note don´t skill your w with lv 2 just keep the point (more info in tipps) Overall the big atack speed makes it very easy to get your mount back after getting dissmounted. The main tool to get your mount back and gives also a overall big dmg output. Also the q animtion get faster when you stand in front of a wall. You can also use your q when you already in your remount animation what higher your overall dmg output but normaly you make 4-5 auto atacks (depending on situation) and than q to get your mount back (4 + q + 1 aa or 5 + q). The 5 shoots of this spell restore 5 courage (25 when all hit). This take a big part to get your mount back. Only the Pull does the healing reduction and the slow. The 150% bonus dmg to minions makes it very easy to last hit and never forget that every instans of this q do dmg to champs. You want to take farm ,trade with this or use it to escape. This is kled only real dmg spell in his kit (others are just buffs or dashes). You can remount when you kill minions, atack champs or q enemys. The q skill change when you dissmount and you lose the ability to use your e and r. Furthermore, you deal only 90% of your basic atack dmg. You lose movement speed overall but have more when you run to enemy champions (what makes it impossible in most cases to run away after you get dissmounted). After skaarls hp fall to zero you dissmount and get unique debuffs and buffs. All bonus hp that you get will only get skaarl. Your life is seperated in 2 parts (kleds hp and skaarls hp).